A digital sculpting study focused on the facial structure, proportions, and exaggerated anatomy of the classic Hulk, inspired by the iconic artistic style of Arthur Adams. The project emphasizes form development, volume exploration, and the translation of comic book aesthetics into a three-dimensional representation.
Special attention was given to facial expression, muscle definition, and the powerful visual presence that characterizes Adams' interpretation of the character. This study served as an exercise in digital sculpting techniques, anatomical understanding, and stylized character development.
Software/Technique: Digital Sculpting / 3D Character Art

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